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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Changing Skills on the fly, seriously, Why not? - Page 2 - Guild Wars Forums - GW Guru
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Old Jul 31, 2006, 06:58 PM // 18:58   #21
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If you think of it that way ... so why they have put the PVE game if GW is a pvp game ... PVE player should be on different server and they should put pvp player in an other game.

PVP is not what I seek and if GW is going to be PVP more and more then it sucks !

It's my opinion and every one has right to have my opinion ... LOL
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Old Jul 31, 2006, 07:06 PM // 19:06   #22
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The game, regardless of the concept behind it (rings or whatever) is built around carrying eight skills into combat and making due with your build. The result it strategy and understanding how skills work together and the like. To change skills on the fly... I can see someone using their rez sig and changing it out for something else (or not taking one, changing it in if needed, taking it out...)

Allowing skill changes on the fly would have the effect of killing the skill and foresight the game requires. Bad idea.

/Not signed, emphatically.
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Old Jul 31, 2006, 07:17 PM // 19:17   #23
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Ok ... you don't bring res ppl from your party are dead ... you already have rested before combat ... you had 2 min to use the command /rest when you started your exploration and you can do it only once in any explorable, it give you 2 to 5 dp and make all your skill inoperant for at least 3 min. You have -1 degen on both health and energy for 1 min after the 3 min. or you get a special effect that will work for all that exploration. There you go ppl will use it wisely and will not be able to switch to res if some one died.

MSecorsky ... /not signed ... dang that is the stupidest thing I ever seen ... look at the left you are there so you signed anyway.

Del.
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Old Jul 31, 2006, 07:21 PM // 19:21   #24
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Quote:
Originally Posted by Delarn
Ok ... you don't bring res ppl from your party are dead ... you already have rested before combat ... you had 2 min to use the command /rest when you started your exploration and you can do it only once in any explorable, it give you 2 to 5 dp and make all your skill inoperant for at least 3 min. You have -1 degen on both health and energy for 1 min after the 3 min. or you get a special effect that will work for all that exploration. There you go ppl will use it wisely and will not be able to switch to res if some one died.

MSecorsky ... /not signed ... dang that is the stupidest thing I ever seen ... look at the left you are there so you signed anyway.

Del.
It only takes a modicum of intelligence to realize that by using '/Not signed' I am expressing an opinion to the contrary of the OP without being mistaken for endorsing the concept presented.

Now with all these insane constraints you're trying to introduce... excessive coding for a concept bound to be riddled with abuse, and one that takes away from the very core design of the game itself.

It doesn't matter. ANet won't implement something as rediculous as this. It's almost as bad as raising the level cap.

Almost.
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Old Jul 31, 2006, 07:32 PM // 19:32   #25
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/not signed, (stop beating this dead horse)

Eight skills is what this game is about. Skills are stuck at eight so you have to make some sacrifices in your build. You, the player, have to develop the skill to pick the correct Guild Wars skills for your bar.

For those wanting "on the fly" skill bar changing...

PvE players:

Search through the farming forums and see the solo builds that people run through entire areas to clear/farm them. Eight skills and a self supporting character build that is capable of killing most if not all the monsters in an area. That's skill in character building and skill-bar building.

If you add in Henchmen to the mix or other players then with a full party of 8 players you have 64 skills that you can use against the environment. Think about elite missions... every skill on the bar has its use. (There is even a 3-man Urgoz farming build. That's only 24 skills that are able to handle a very hard map.)

PvP players:

Are you sure you should be playing GW?

No single character build can be everything, but a well built team can cope with almost anything thrown their way. The eight skill limit forces team builders to account for all eventualities of combat and to come up with effective counters. A single skill on a single player's bar may be all that's needed to counter a certain attack. However, that skill may be much less useful in other situations. This kind of tradeoff makes for great strategy and adds interest to the game.
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Old Jul 31, 2006, 07:38 PM // 19:38   #26
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Quote:
Originally Posted by Delarn
Ok ... you don't bring res ppl from your party are dead ... you already have rested before combat ... you had 2 min to use the command /rest when you started your exploration and you can do it only once in any explorable, it give you 2 to 5 dp and make all your skill inoperant for at least 3 min. You have -1 degen on both health and energy for 1 min after the 3 min. or you get a special effect that will work for all that exploration. There you go ppl will use it wisely and will not be able to switch to res if some one died.
How does this add anything to the game at all? If you can't come prepared with soft/hard rez skills then you don't deserve to make it through a map.

The idea you put forth is too easily abused. The fact that you don't see it is probably an indication that you're playing the wrong game.

Quote:
Originally Posted by Delarn
MSecorsky ... /not signed ... dang that is the stupidest thing I ever seen ... look at the left you are there so you signed anyway.

Del.
I'm sorry, but when MSecorsky typed "/not signed" he meant he didn't support the OP's idea. Anybody with an IQ above 90 should be able to understand that. I think you're simply trying to incite a flame war here.
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Old Jul 31, 2006, 07:42 PM // 19:42   #27
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ok then ... I tell you this before shutting my mouth, GW IS NOT SKILL BASED IT'S POWER BASED SKILLS ARE IN FACT ATTRIBUTE IN GW, skills are for trade and efficiancy of powers... thanks

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Old Jul 31, 2006, 07:43 PM // 19:43   #28
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Old Jul 31, 2006, 07:50 PM // 19:50   #29
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Quote:
Originally Posted by Delarn
ok then ... I tell you this before shutting my mouth, GW IS NOT SKILL BASED IT'S POWER BASED SKILLS ARE IN FACT ATTRIBUTE IN GW, skills are for trade and efficiancy of powers... thanks

Del.
I'm not sure I fully grokked the meaning here. Guild Wars is in fact a skill based game. You put skills on the bar... those skills are able to counter/damage other skills used by other players. Of course there is skill needed in regards to knowing when and how to apply the skills on your bar.

When you refer to power... I can only assume you're talking about how skill effectiveness is related to how you have your attributes set. Of course having all 200 attribute points is crucial to being able to fully explore the potential of the skills on your bar.

What strikes me as odd is that you seem to forget that by changing skills on the fly you would effectively have to be able to redo your attributes on the fly as well. (Unless you're planning on switching to a build that benefits well from your current attribute distribution.) This just seems like an extremely abusable setup. It reduces the strategy and preperation in the game to almost nothing. A person could walk into a map or PvP area with nothing on the bar and not attributes set. Then they could wait and see what the monsters were using or the other team was running and be instantly able to counter it. That's not my flavor of fun.
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Old Aug 01, 2006, 12:59 AM // 00:59   #30
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I suggested before that they allow changing skills out, with a few significant restrictions.

1: Not in combat. There's already a timre in place for salvaging/identifying items, you can't do it for a time after fighting. Same restriction, as it takes at least a few second to changethings.

2: No switching attribute points. This is a big one. You can pull out the hammer instead of the sword, and use the hammer skills (that you have already learned - I assume that not ALL skills are signets), but you're essentially unprepared to use it well.

Here's my opinion: a warrior shouldn't sudenly forget everything he ever knew about using a hammer whenever he picks up a sword. An elementalist who spent 20 levels throwing fireball around shouldn't suddenly forget how to so that, but be an expert with the lightning orb he's never used before. I would like to se anet make an attempt at verisimilitude here.
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